#include "stdafx.h"
#include "CraftingMenu.h"
#include "..\..\..\EdgeContent\ContentManager.h"

CraftingMenu::CraftingMenu(void)
{
	background = ContentManager::GetInstance()->LoadTexture("Content/Textures/menuBackground.mat");
}

/*virtual*/ CraftingMenu::~CraftingMenu(void)
{

}

/*virtual*/ void CraftingMenu::Update(float dt) /*override*/
{
	Menu::Update(dt);
}

/*virtual*/ void CraftingMenu::Draw(void) /*override*/
{
	Menu::Draw();
}